HQ Updates | March 29th, 2018

Balance Notes – March 29th, 2018

Greetings, Commander!

We are always focused on making the game as fun and balanced as possible for every player, from newcomers to veterans alike. In order to do this, we take several data sources into consideration, such as the game meta, player requests, match results, and historical accuracy.
Today, we are tweaking several cards which are ever present in decks, such as the Biker and Sergeant, while also buffing cards that are too weak or underused.
Here are the changes:
Biker:
  • Damage: 324 -> 302
The Biker card is just a bit too strong in high-level play, being present in almost any kind of deck. This small nerf to its performance should make it less ubiquitous and more of a specialized pick.
Sergeant:
  • Hit Speed: 1.6s -> 1.8s
The Sergeant is a jack-of-all-trades with just a bit too much value, making him as omnipresent as the Biker. This decrease to his shotgun’s rate of fire will still allow him to dispatch weak units in few hits, while slightly reducing the speed at which he shreds vast amounts of them.
Grenadier:
  • Splash Radius: 1.5 -> 1.3
The grenadier is another versatile unit, cheap and efficient at eliminating hordes of weak enemies. This update reduces her overall power slightly, while still allowing her to shine in her own niche.
This change has no effect in General Jeanne Right’s trench/bunker Grenadiers, as they already used the new (1.3) splash radius.
Landmine:
  • Energy Cost: 2 -> 1
  • Damage: 1943 -> 1295
Land Mines are used by almost no one, due to their predictive nature and long set-up delay. This change should make it easier to recover from mine misplacements, while retaining their extremely high damage output per energy cost.
General Paul Von Minenfeld’s mines are also affected by this change.
Riflemen:
  • Deploy formation: V-shape -> straight line
The three Riflemen now spawn in a straight line, reflecting their long military training. This change is mostly cosmetic, not affecting the distance between the Riflemen as they spawn, only their orientation.
General Tokubetsu Kamikaze:
  • Small air unit explosion radius: 1.3 -> 1.5
  • Medium air unit death radius: 1.5 -> 1.6
Kamikaze is no longer terrorizing the battlefield as he did previously. We want to restore a bit of his former glory, so the old general can again be used in some niche strategies.
General Bernard Montrooperi:
  • Paratrooper deploy time: 20/50/80/110s -> 30/60/90/120s
Montrooperi is currently used by a massive amount of high skill players, and for good reason. With this change, we want to reduce the impact of his ability slightly, making it easier to outlast the frenchman’s unrelenting aggression.
General Ferdinand Focus:
  • Soldier spawn delay: 1.0s -> 1.5s
Ferdinand, just like Montrooperi, is present in many players’ decks throughout most skill levels. We want to make it slightly easier to get to his fortified structures, by making the soldiers that protect them take a bit longer to react.
General Paul Von MInenfeld:
  • Landmine amount: 15 -> 18
Minenfeld is a beast of a general, used by players to great effect, due to his superb defensive capability. With the reduction in landmine damage, he can now deploy more of them at the start of a battle, but this is still a 20% reduction in total damage output that we believe will rein in Minenfeld’s reign of terror to more reasonable levels.
*please note that all numbers are shown for: common level 11, rare level 8, epic level 5 and heroic level 1